I am a highly motivated Game Designer and Developer specializing in the Character Asset Pipeline. My focus is on creating optimized, game-ready characters—from low-poly modeling and texturing to complex rigging and compelling animation. I combine technical proficiency in multiple game engines with a core strength in narrative design and documentation.
Skills & Core Proficiencies
This list outlines the specific, technical capabilities that I bring to a development team:
- Character Pipeline Specialist
- Modeling: Efficient low-poly modeling and mesh optimization (e.g., assets under 6,000 polygons).
- Rigging: Creation of robust skeletal structures for both standard humanoid (e.g., Dudebro Manstrong) and complex non-humanoid forms (e.g., The Fur King), focusing on clean deformation and control.
- Animation: Locomotion cycles (walk/run), combat animations, and character acting (e.g., expressive poses and unique movements).
- Engine & Level Design
- Engine Proficiency: Experienced in asset implementation, environment assembly, and lighting setup in both Unreal Engine and Unity Engine.
- Level Design: White-boxing, spatial planning, player flow, and environmental storytelling.
- Technical Art & Writing
- Technical Art: Creating and implementing custom materials and shaders within game engine node editors (e.g., Unreal Engine material setup).
- Design Documentation: Strong ability to write clear, compelling narrative, lore, and design documents (as demonstrated by “The Flower Vendor” writing sample).
- Secondary Skills: Basic audio editing and voice acting.
Software Proficiency
I am proficient in the industry-standard toolchain for game asset creation:
- 3D Modeling & Animation: 3DS Max,
- Game Engines: Unreal Engine, Unity Engine.
- Texturing: Photoshop
My Background
I was born in Pennsylvania but grew up in Virginia. I developed a deep love for video games after growing up playing the GameCube and PlayStation 2, which drove me to pursue a career in game development. My hands-on experience in building and implementing game-ready assets gives me a strong understanding of the development pipeline.
Download My Professional Résumé
For a full breakdown of my qualifications and education please download my résumé.
