About Me

I am a highly motivated Game Designer and Developer specializing in the Character Asset Pipeline. My focus is on creating optimized, game-ready characters—from low-poly modeling and texturing to complex rigging and compelling animation. I combine technical proficiency in multiple game engines with a core strength in narrative design and documentation.

Skills & Core Proficiencies

This list outlines the specific, technical capabilities that I bring to a development team:

  • Character Pipeline Specialist
    • Modeling: Efficient low-poly modeling and mesh optimization (e.g., assets under 6,000 polygons).
    • Rigging: Creation of robust skeletal structures for both standard humanoid (e.g., Dudebro Manstrong) and complex non-humanoid forms (e.g., The Fur King), focusing on clean deformation and control.
    • Animation: Locomotion cycles (walk/run), combat animations, and character acting (e.g., expressive poses and unique movements).
  • Engine & Level Design
    • Engine Proficiency: Experienced in asset implementation, environment assembly, and lighting setup in both Unreal Engine and Unity Engine.
    • Level Design: White-boxing, spatial planning, player flow, and environmental storytelling.
  • Technical Art & Writing
    • Technical Art: Creating and implementing custom materials and shaders within game engine node editors (e.g., Unreal Engine material setup).
    • Design Documentation: Strong ability to write clear, compelling narrative, lore, and design documents (as demonstrated by “The Flower Vendor” writing sample).
    • Secondary Skills: Basic audio editing and voice acting.

Software Proficiency

I am proficient in the industry-standard toolchain for game asset creation:

  • 3D Modeling & Animation: 3DS Max,
  • Game Engines: Unreal Engine, Unity Engine.
  • Texturing: Photoshop

My Background

I was born in Pennsylvania but grew up in Virginia. I developed a deep love for video games after growing up playing the GameCube and PlayStation 2, which drove me to pursue a career in game development. My hands-on experience in building and implementing game-ready assets gives me a strong understanding of the development pipeline.

Download My Professional Résumé

For a full breakdown of my qualifications and education please download my résumé.

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